2012 Beatofest! Rarutos and Noxie Duel Again?!

Hello everyone. Raru CROSS Nox ended with Raru’s victory because of Xenoblade, and laziness. Although that competition was small, there was very little motivation to do it. This is why we’re going back to our yearly format with a more refined (and hopefully better) point system! We have discovered that games like Xenoblade can definitely put the other duelist at a disadvantage quite easily, so we believe that simplifying the points system may help over all. Also, this year, we’re going to implement a new rule that will subtract points to discourage constant adding of new games to our backlogs. Gifts will not count. Though to make it fair to a certain contestant, it will not be as harsh as it sounds.

RULES:

  • 1 point for every beaten game
  • 1 more point if it’s generally agreed that the game is lengthy (~50+ hours to credits)
  • Additional point for 100% completion.
  • Games where beat = complete do not get an additional point.
  • -1 point for every 5 new games, not counting gifts or games that are added as null.
  • Games that can be beaten quickly and easily (such as fighting games) will not get a point until 100% completion status. (Less than ~10 hours)
  • Competitors will get an extra point (up to 15) for beating a game on their Recommendation Station. Rarutos’ List | Noxie’s List (in her page note) Continue reading
Posted in Backloggery Shenanigans | Leave a comment

Raru CROSS Nox: Battle of RPGs

This is a competition to motivate the titular players of RPGs into beating more RPGs (specifically for the sake of clearing our backlogs as shown on the Backloggery)! Credits in RPGs gets points! For every 20 hours average certain RPGs take to get to the credits, according to http://howlongtobeat.com/ (Unless it is obviously inaccurate or nonexistent on the site, then we will probably just work on general consensus or decide between ourselves), we get one point! For example:

Final Fantasy XIII’s average main story completion time is about 47 hours, so it’d be 3 points! So games less than 40 hours would be 2, and games under 20 hours would be 1.

However, even if one takes over 80 hours to beat Final Fantasy XIII, they will still only get the 3 points, just to be fair. Games that are completed after being beaten during the time frame from the start date to the end date will automatically double the points that was received with beation the game!

Start date is August 27, 2011. The deadline will be December 31, 2011! Continue reading

Posted in Backloggery Shenanigans

Final Fantasy XIII Review Part 1: System and Controls

Rota Gunnr by Starry-chanFinal Fantasy XIII. The newest main title in the Final Fantasy series. Anyone who knows me knows that I’m a huge Tales fan, but I love jRPGs in general. I jokingly ‘hate’ the FF series, but it’s all in good fun and humor. After all, the Final Fantasy series really brought me into the world of jRPGs. I absolutely love Final Fantasy IX, though I’ve yet to beat it. In fact, FFXIII is now the first one I’ve beaten.

However, it’s also by far my least favorite of the ones I’ve played. Part of the reason I kept going with it is because I had nothing else to play. Another part is that a friend suggested I write a blog about it when finishing. And plus, it actually doesn’t have random encounters, which is a huge bonus for me.

*Note: Please don’t take this review too seriously. I did enjoy the game enough to play it for what it is, but it has a ton of faults that I, as a writer, cannot simply overlook. …That and I’ve been having fun exploiting/laughing at the faults of this game.

First off, I’m going to start off with what I love. I love the graphics—they were stunning, especially in a high-def scenes. The hair for Lightning and Vanille in normal cutscenes sometimes annoyed me, but that’s more trouble to explain why than it’s worth. Overall, the graphics were amazing.

Subtracting from that, I must talk about some design stuff. The characters are great. Lightning’s hairstyle isn’t my favorite, but whatever. I like the characters, and for the most part, they have nice outfits. However, the position of Lightning’s sword is a huge problem. In real life, the way it hangs down over her legs would cause it to beat on them every time she walks, even more so when she runs. It’d just cause problems, and is not a good place for a sword.

Continuing on with the weapons, most of them are collapsible. I have a few collapsible weapons in my story, but those are very simple weapons. However, the ease it shows with the ones in this game, just by flinging them in the right direction, is way too easy—that would cause problems in battle, as fling it the wrong way and the weapon would collapse instead of strike. This shows the biggest error again, with Lighting, whose sword like… I don’t even know. I tried watching it after battle to see how it shrinks, but it’s just weird the way it moves. You’d think a sword like that would cause a lot of problems, especially when covered with dirt and blood. Vanille’s… fishing rod, I think, is a bit like Lightning’s sword, where it just folds weird and unrealistically.

Another thing—her sword apparently turns into a gun once she gets enough attacks. A callback to Squall’s gunblade, perhaps, though I see no mechanics to make that possible. And then Sazh’s two guns… turn into a rifle or something? I stopped using him after a while, but there’s no mechanics that would make that possible. And Hope’s huge boomerang folds once (which makes me wonder why it doesn’t fold when hitting enemies) and fits in the back of his pocket. Somehow. Also, he can somehow control where it goes—when he gets a preemptive strike, it’ll hit every enemy without returning to him once, no matter how they’re positioned. Finally, there’s Snow. In the battle animation, he uses his fists. However, his weapon is like… the threads on the back of his jacket or something? It’s weird, and I don’t get it at all.

Leaving that, though, and getting back to the good things.

I also loved that there were no surprises with encounters. They’re not random, and you can see exactly how many enemies you’re going to fight on the screen. Plus, you can sneak up on them to get a bonus in battles. Also, having the party characters running around on the screen with me was a nice little touch (though sometimes they got in my way on a narrow pathway).

However, the battle system itself was bad programming, in my opinion. Let me explain.

There are six battle styles: Commando (attack), Ravager (magic), Sentinel (guard), Synergist (buff), Saboteur (debuff), and Medic (heal). Each character naturally gets three styles as follows:
Lightning: Commando, Ravager, Medic
Sazh: Commando, Ravager, Synergist
Snow: Commando, Ravager, Sentinel
Hope: Ravager, Medic, Synergist
Vanille: Ravager, Medic, Saboteur
Fang: Commando, Sentinel, Saboteur

As you can see from the start, the first three share two styles. While Commando and Ravager are each good for different things, I’d prefer the characters to have a little more variety. That’s just personal preference, really. Hope and Fang are the only perfect foils—that is, the only two that have a completely opposing moveset. On top of that, from what I’ve read, Hope is the best spellcaster (with Vanille getting moves quicker) while Fang is the best offensive fighter. Add whoever you want for back-up (for me, Lightning), and you have your party set no matter what the situation.

Expanding the styles is actually quite fun, but the way it’s used during the battles annoyed me from the beginning.

First off, they tried to combine turn-based and real-time battle system. I’ve heard that it has been done well, but not here. It was so slow that I could easily type to people while playing. You play one character, and only you can use items. If your character dies, then your party loses. End of story. Doesn’t matter if your teammates have a resurrection spell by then.

You get four options during battle:
Auto-battle (wherein they’ll use the known strengths and weaknesses of the enemy to use the best attacks)
Skills (wherein you get to choose the skills you want—but this soon gets so huge that it’s a waste of time to bother with it)
Techniques (wherein you can use skills that cost TP—Summon, Libra (to see enemy stats), Quake (earth spell), Raise (to revive someone with full HP), Dispelga (to dispel both your party and the enemies), Stopga (to… I honestly forgot), and no doubt others)
Items (wherein you can choose potions, phoenix downs, or a few other items)

As mentioned above, I rarely ever used ‘Skills’. Most of what you need can be done with auto-battle. Then you choose an enemy, and most times you won’t be switching that… So you just get to pressing ‘X’ a ton with almost nothing else.

There’s also no way to move your character in battle, so you can’t block or dodge. And your character won’t do that most of the time—I have seen it happen, but very scarcely—no matter how obvious the attack. But, there’s no real stat for defense—your only stats are strength, magic, and HP. For one that’s used to the side-stepping action to dodge enemies in Graces, not being able to move at all was a huge disappointment.

Techniques… Most of these are honestly useless. Summon and Libra are the only ones I ever really used. You get five TP max (which is only regained from winning battles with a good ranking), with Libra costing one and Summon costing three. Summon is great if you find yourself in a pinch—your summon will heal you to keep you alive while fighting with you for the first half, and for the second half, you get to ride on your summon to deal stronger damage. However, with further bosses, this became more and more useless, as the total damage done didn’t seem to really put a dent in it.

Libra, on the other hand, I used a ton. I could use it to see stats, and if the enemy was weak to fire, my fighters would all use fire. If it was weak to spells, they’d all use spells. However, I found that even this became pointless against most enemies, since the party will experiment to figure out what the enemy’s weak to. For example, Lightning will start out using all the main elements, but as soon as it blocks one, the monster data records it as being immune and neither Lightning nor Hope will use that element on it again.

I only used Quake once, and it didn’t look to hit most of the enemies. Plus, there’s nothing weak to earth. Which isn’t surprising, given that Quake is the only earth spell in the game. I never used Dispelga or Stopga because both seemed useless under normal circumstances. I’m sure Dispelga could be useful if the enemy has full buffs and you have few, but most of the time when I was against a boss, I had fully buffed myself first.

Items also became rarely used for me. You get nothing higher than potions, which heal by a number, not a percentage. There is an item to increase the effects of potions, but I traded that out for more useful accessories (speaking of, you start only being able to equip one weapon and one accessory and get more accessories as you advance through your styles—I ended with everyone having three).

Now then, there is one more option in battle. By pressing one of the L buttons, you can switch battle tactics. But let me back up before talking about those.

I mentioned the styles before. Once you have a party set, you can set up to six battle tactics—called paradigms or something like that. Each one of these are a combination of the styles your party uses. My favorites (in the order of Lightning, Hope, Fang):
Relentless Assault: Ravager, Ravager, Commando
Diversity: Ravager, Medic, Commando
Hero’s Charge: Medic, Synergist, Commando
Ruthless: Commando, Ravager, Saboteur
Decimation: Ravager, Synergist, Commando
Solidarity: Commando, Medic, Sentinel

I liked having Synergist and Saboteur separate since they had a different number of spells in each. This way, they would always be doing something useful and not just standing there, trying a debuff that would never work on the enemy.

I usually started off my battles in Relentless Assault. If it wasn’t a boss, I’d just go with that until my HP got too low. Then I’d switch to either Diversity or Solidarity (if there were a lot of enemies—this would make them all focus on Fang, who could guard to keep herself safe). However, once they’re all healed up, you have to switch back to Relentless to continue fighting.

You get used to the battle system, and I made the most of it. However, the thing that annoyed me most is that you can tell exactly what your teammates are programmed to do. There’s no good AI program. They work off the exact weaknesses of the enemy. I know it’s good to be able to predict what your teammates will do, since that makes it more stable, but to me, it’s boring and far too simple programming for games nowadays. It thus made the battles the same thing over and over again with set patterns for what to do.

Also, another thing that bothers me. Whenever the party’s switched out, you lose all the tactics you set. I know everyone has different moves, but it’d be nice if they at least saved what I last had with those three instead of defaulting back to the basic. Sometimes I had a hard time remembering my tactics… Because of that, I didn’t change out my party unless I had to. …And considering how forceful this game is with battle parties, my party got changed out a lot.

One thing I did like during battle was staggering. By hitting the enemy with a combination of spells and regular attacks, you could send their stagger bar up. When they’re staggered, everything does a ton more damage to them. Eventually, the physical fighters can launch them way up in the air (quite unrealistically, but it saved me a number of times). However, enemies with high defense can be extremely annoying to battle when they’re not staggered, especially if they take forever to get to stagger mode. And there was one boss that gained a barrier if you didn’t kill it with a summon, making it immune to everything until you put it in stagger mode. Which took a while.

I’m still working on the story post, but for some non-spoilery notes about things you’ll see in that post:
- There are tons of weird terms that it doesn’t stop to explain at all.
- Everyone has sensors for you. And I mean everyone.
- Having a summon is like having a baby.
- There’s lots of emo-ing. And melodrama.
- The party is good at making stupid decisions.
- Even the script writers must’ve gotten confused by everything.
- Fang is obsessed with protecting Vanille.
- The writers didn’t do the research.
- There are a few places that are just a complete mess in how they’re written.

Please look forward to the story review! I hope to finish that one soon, and for those waiting, trust me, it won’t disappoint you. :D

Posted in Ayame, Games | 5 Comments

Who says 13 is an unlucky number? (And other FE thoughts)

As you may know, the recent remake of Fire Emblem 3 was released in Japan the better part of a year ago, and there has been no announcement of localization for it as of yet. At this point, I’m willing to write it off as something that we in the US are not going to be getting. And you know what? That’s okay. Now you may be asking, “But David! Why would it be okay for them to stop localizing Fire Emblem? It’s such a great series!” And you would be correct. It IS a great series. But here’s the thing, Fire Emblem has (in my opinion) been going down the wrong track with the remakes. Some of this is understandable and unavoidable, some of it needs to be dealt with in the development of Fire Emblem 13. So what falls into what and what else needs to be added in a new FE? More beyond the jump.

Continue reading

Posted in Lumenaire, Video Games | 4 Comments

Purple Haired N and Blue Haired Spada

Rota Gunnr by Starry-chanOkay, I knew my DS was bad, but not that bad.

I first discovered something was wrong when I tried playing Innocence. The top screen of my DS had lines over it through the whole gameplay. While it was a bit annoying, I didn’t care much–I could still tell what was going on easily. It was the same for Pokemon HeartGold.

Now, I’m playing Pokemon White. There are still a ton of lines, which made it a bit hard to read at first, but a day or two later, the lines seemed to be gone, and it’s actually easy to look at now. Everything was going well, I was actually grinding before challenging the second gym… I must thank Audino for that. For those who don’t know, it’s this healing-type-Pokemon that’s… well, I thought was white and light green.

But, I looked on Serebii.net for information on Audino… only to find that it’s dark pink. That’s when it occurred to me that there’s something terribly wrong with the top screen of my DS.

Then, I went to the gym… and this conversation happened:

Ayame says:
o.o’ Hi N
Valour says:
xD
Ayame says:
…Your hair looks purple today. Probably because of my screen.
Valour says:
;__; Oh my god
Valour says:
That is really bad
Ayame says:
:D ‘ What hair color should he have?
Valour says:
…XD
Valour says:
Take a guess
Ayame says:
:D ‘ Red?
Valour says:
…XD Not even close…
Ayame says:
XD Ummm…
Ayame says:
(It looked reddish the other day >.>’)
Valour says:
Okay, my hints: it’s not red or purple
Valour says:
8D
Ayame says:
XD’ Thanks
Ayame says:
Green? :D
Valour says:
BINGO!
Ayame says:
XDDD

Yes. My screen is that bad.

So, for the lols, I decided to boot up Innocence again and see how the colors look on that now.

Here are some pictures I took with my phone. I apologize for the blurriness:

Blue Haired Spada--Status Picture

…Yeah. My DS is that bad.

Posted in Ayame, Games | 2 Comments

Hana Yori Dango (Boys Over Flowers)

Blogging on my third Japanese drama. This time, it’s Hana Yori Dango. Literally, it means ‘dumplings over flowers’, or the practical over the pretty… However! It’s a pun on words, since they use the kanji for ‘boys’ for ‘dango’–thus, the translation of the title is Boys Over Flowers.

This one is a high school love story, based off an anime/manga by the same name. The drama is two seasons long, with the seasons set about a year apart from each other. There’s also a movie that I have yet to watch, so this review is purely on the drama.

The summary:

Makino Tsukushi is a normal Japanese girl. However, she’s made it into a prestigious high school, full of rich kids that usually come to school in limos. Leading the school are the four richest of them all–four boys known as the Flower 4, or F4: Domyouji Tsukasa, Hanazawa Rui, Nishikado Sojirou, and Mimasaka Akira. If anyone does something to upset them, then they get a red notice placed in their locker. The red notice basically tells everyone to bully the victim until they leave.

Tsukushi wants to have a normal high school life… to get by without any problems. But when her new friend, Sakurako, gets in trouble with the F4, Tsukushi stands up for her… and finds the red notice in her locker. Whether she likes it or not, she finds herself wrapped up in their world–which only expands when she starts to form a crush on Rui.

Important Characters:

Makino Tsukushi. She’s the main character, and she comes from a very poor family. She’s a hard worker and prefers things that are practical. She can’t stand watching people get hurt, and she’ll stand up for her friends. She’s a pretty strong heroine and isn’t afraid to punch idiots in the face.

Domyouji Tsukasa. He’s the leader of the F4, and the biggest jerk of them all. He’s not very bright, and he absolutely sucks at Japanese–it’s a running joke that he messes up on words or kanji. He’s not very good with people, especially not girls, and he tends to be a little forceful.

The next have quotes from the last episode on what someone said about each of them.

Hanazawa Rui. “You were always there for me, and you understood me the best. I truly, truly can’t say ‘thank you’ enough times.” He’s the cool, mysterious member of F4. He enjoys reading, and even in the group, he’ll usually be seen sitting off to the side (or blowing bubbles). Rui is made of epic win, and he always knows just how to help. Sometimes, I wonder if some things he does are just part of some plan.

Nishikado Sojirou. “You’re the biggest playboy among the F4, but you’re actually a very genuine person. You always gave me that push in the back and encouraged me to live my own life.” As the quote says, he’s a playboy. He loves tea, and interested in the tea ceremony. He’s usually quiet and off to the side, but he’s surprised me when he takes a leading role, usually supporting the characters with wise words.

Mimasaka Akira. “You’re perhaps the kindest and most mature member of F4.” He’s also a playboy, but he prefers woman that are older and more mature. He hates conflict and is usually the first to try and calm the other guys down. Ironically, his family’s powerful in the Japanese underground–because of that, he tends to use cash.

Matsuoka Yuki. She’s Tsukushi’s best friend, and they’ve been together since they were kids. She’s very supportive of Tsukushi’s true feelings, and is always there to help. She and Tsukushi work at a dango shop.

There are many other important characters, but… I’ll spend this whole space talking about characters if I go on. So, time for the review!

I really enjoyed Hana Yori Dango. It’s probably my second favorite out of the three JDramas I’ve watched thus far, as it stays light hearted and shows an interesting love story. It doesn’t have anything particularly meaningful like the other two, but the characters are interesting and engaging, each with their own complex past.

It’s interesting to see how situations develop, and it deals with the confusing truths of love. It does an amazing job portraying an evolving love between two very different people, along with showing the complications of feelings surrounding them and the people around them. When I first started watching, I didn’t think anything would make me cheer for the canon couple–it’s a bit cliche, and plus, the original guy I was rooting for is far cooler. Yet, before long, they made me absolutely love the canon couple. The balance between love and hate is absolutely perfect, as is the painful confusion of love.

It is a bit cliche, but it’s well worth it, as the story stays interesting and engaging. Sometimes, you want to hit the characters for how stupid they’re being, but those same mistakes and misunderstandings happen all the time in real life. I’d much prefer that it stay true to the characters, like it does, than for everything to work out perfectly the first time around–it’s far more interesting that way.

The acting was amazing. Usually I don’t think much about acting, but all I could think of for this one was how perfect they always are at the roles (and how fun it must’ve been to film it!).

The soundtrack is also lovely. Anyone who knows me also knows that I’m usually not good at paying attention to the background music. However, I absolutely loved the background tracks they used for sweet parts in both the first and second seasons. It was always perfectly timed, and sometimes I like setting it as a background to what I’m doing. XD

(Slight spoilers in that second video–I could only find a music video.)

For anyone interested, you can find Hana Yori Dango here.

And, to end, a quote from Sojirou, which I believe sums up one of the points about love that the show makes quite nicely:

“There is no logic in love. Falling in love is an irrational thing. Even just by falling in love with someone, you’ll hurt people, and you’ll get hurt yourself. To be truly in love with someone, you have to be ready to put your life at risk.”

Posted in Ayame, Live Action Shows | 2 Comments

Raru’s Recommendation Station

Place holder for my Recommendation Station. Apologies for the clutter.

Raru’s Recommendation Station
Following Blink’s successful example, and mimicking Noxie, I’ll take a recommendation from anyone willing! Hopefully it’ll give me more motivation to play certain games I wouldn’t otherwise. Only one :U: game recommendation per person please!

:U:s only please! My Backlog is much too big to be focusing on :C:s right now.

01) :U: Baten Kaitos – Noxie
02) :U: Dead Rising – Seijika
03) :U: Ys: Oath in Felghana – Brojira
04) :U: Ōkami – Yami
05) :U: DeathSmiles – Cephi
06) :U: Zelda: Ocarina of Time – Yokkybear
07) :U: Digital Devil Saga – Norbi
08) :B: Chrono Trigger – Blink
09) :U: Vanquish – Sakurazaki
10) :U: Resident Evil 4 – Endaso
11) :U: Shadow Hearts – Wan-chan
12) :U: Super Mario Bros. – Sobou
13) :U: Digimon World 2 – Kari
14) :U: Alan Wake – Riss
15) :U: La Pucelle – Thunder
16 ):B: Castlevania: Portrait of Ruin – Digiki
17) :U: Half-Minute Hero – EeveeFanBoy
18) :U: Mass Effect – MartMart
19) :U: Shin Megami Tensei: Nocturne – Ninten
20) :B: Street Fighter III: The 3rd Strike – Hojo
21) :U: Devil May Cry – Destrono
22) :U: Lost Odyssey – Nodaichi
23) :U: Unlimited Saga – Moffie
24) :U: inFamous – Ivy
25) :U: Final Fantasy VI – Linkmaster
26) :U: Pikmin – Cyfenwadau
27) :U: Lugaru HD – Truner
28) :U: Sengoku Basara – Tweeter
29) :U: Radiant Historia – Valor
30) :U: No More Heroes – Paper
31) :U: .hack//INFECTION – Wude
32) :U: Resonance of Fate – Orpheon
33) :U: Devil Survivor Overclocked – Wool
34) :U: Sin & Punishment – Naikou
35) :U: Tales of Graces ƒ – AyaAya
36) :U: Costume Quest – Inkontrol
37) :U: Xenosaga – Ayai
38) :U: Super Mario Advance 4 – Nionel
39) :U: Professor Layton and the Curious Village – Corvak
40) :U: Tales of Rebirth – Illu
41) :U: Skies of Arcadia – Arcadia
42) :U: Spyro the Dragon – Kohaku
43) :U: Zelda: Majora’s Mask – Celab
44) :U: Blue Dragon – Boyce
45) :B: Final Fantasy V – DuskShark
46) :U: Mass Effect 2 – David
47) :U: Trine – Yoomi
48) :U: Planescape Torment – Sadrack
49) :U: Super Mario Galaxy 2 – Brain_cleanser
50) :U: Dragon Quest VIII – Kamiwoo

Posted in Backloggery Shenanigans, Rarutos | 2 Comments